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I'm assuming this was made in Moray. Interestingly enough I've had a
similar go myself, initially to understand image mapping
(http://website.lineone.net/~pc/images/beetlel.jpg)
I can't give you a tutorial (ken?), but I can say quickly:
planar projection projects an image from a set image thus if you wanted a
imaged cube you would theoreticily need 6 image maps and project them across
different planes. I would therefore recomend using an orthographics camera
(or close say 1 for viewing angle camera) and position it exactly with the
figures, rendering, saving an TGA or BMP, creating a new image map within a
new material and APPLYING (it took me a little while to work that out).
Using the transformation bit you can position & scale the image (generally
you double the x and y) and then preview. You will need a layered material
for more than one imagemap - I would recomend having one big one for each
angle and editing the image manually.
I'm not saying this is the easiest way but it works for me. If you want I
can post (or upload) a zip of the beetle to show how its done.
Peter Cracknell
Steve Clarke <scl### [at] teleport com> wrote in message
news:39c5939a$1@news.povray.org...
> Hi list,
> I would like your comments on a new model I'm working on.
>
> http://www.teleport.com/~sclarke/images/Williams%20FW14_hs.jpg
>
> The next phase involves placing corporate logos like decals in all the
right
> places. I have good photos from which to lift these images. I just seem
a bit
> daunted by the task. I seem to be able to create texture maps that work,
but my
> images don't end up in the right spot. Or when it seems like the image is
> correctly placed on the model, it streatches over an edge and down the
side like
> mozzarella cheese. Not the desired effect.
>
> Any ideas on where I might find a good tutorial on doing this kind of
work?
>
> --
> Steve Clarke
> http://www.teleport.com/~sclarke
>
>
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